dashboards
Skill tree with computed reachability
A fourteen node skill tree with alternative prerequisites where the component truly solves the graph: Dijkstra computes which nodes are within reach given the remaining points, why each blocked node is missing, and the cheapest route to the one you point at, summing costs and stating how many points are short. Unlocking a node lights the new frontier in a cascade ordered by hop distance, and raising the available points opens that frontier live.
See it live and copy its promptWhat you can adjust
- Available points
- Accent color
- Locked node color
- Path color
- Connector thickness
- Node size
- Animation speed
- Node costs
How this catalog works
Every component ships with its reproduction prompt: the text you paste into an AI builder to get exactly this piece. The values above are editable, and the prompt you copy carries the ones you chose, so what gets generated is what you were looking at.
