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Refractive glass with chromatic dispersion

Real liquid glass, not a blur: a card acts as a WINDOW onto a full-viewport copy of the background (kept in sync via rAF with a negative rect), onto which an SVG filter applies turbulence displacement only at the edges, split by R, G and B channel, producing refraction with a chromatic fringe like thick glass.

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Every component ships with its reproduction prompt: the text you paste into an AI builder to get exactly this piece. The values above are editable, and the prompt you copy carries the ones you chose, so what gets generated is what you were looking at.

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